| Luxoflux Studios
| Midway Games
The following are some of the job descriptions and background of the
projects I have worked/am working on. Due to the nature of company
confidentiality and proprietary work - Please do not ask me to tell
you about [anything] other than the details listed below. I will
ignore those requests.
Sprinkled in the mist of between projects listed below are some contracting
work. I mostly build the */Apache/MySQL/PHP system on the BSD/Linux/*nix
platform and go from there. I also do quite a few application and services
programming. Most of my clients want to use as low as possible run-time
cost solutions. Some of the small tools and submissions I have written are
available on my Open Source projects page.
My background in video game programming shows off a lot of real-time
development experience. Online programming and telecommunication
experience provides me with a wealth knowledge on networking and connectivity
solutions in real-world situations.
A short run stint, from fall of 2008 to spring of 2009, at Luxoflux Studios
for Transformers 2: Rise of the Fallen, the video game. This was a one year
project development cycle, so I knew there was going to be nothing but crunch
And what can I say, I like Transformers enough to give it a chance. I was
given the task of working on the networking side of the game. Gameplay
features, networking stability and Xbox Live connectivity is where most
of my work concentrated on. I did not learn anything new when it came to
software engineering, but I did learn more about how [ to / NOT to ] run
a studio. Interesting to see how different studios/publishers do business.
Valuable lessons learned. The studio has been closed by the publisher right
after the project was completed when no new projects were lined up/available
for the studio to take on.
For almost seven full years, 2001 to 2007, I was at Midway Games, makers of
your favorite arcade titles such as: NBA Jams, NFL Blitz and all of those
Rush driving games. They also distributed those timeless classics such as:
Galaga and Defender in the United States market.
I started working there on a "table top" product called the TouchMaster.
You see these and many copy-cats on the bar tops of your favorite watering holes.
But the company all of the sudden decided to axe all coin-op projects.
And, your's truly was blessed to become part of the world famous Mortal Kombat
family. I have learned A LOT about developing video games while
working on these projects. Many different discipline and skills are needed
to develop, complete and bring the products to market.
This was a dream job. But alas, all good things must come to an end.
The primary reason I left Midway Games was part office politics and part
corporate shenanigans. Long story short, the video game industry is
notoriously known for having "crunch". But the company decided to short
change the bonus and even reneged on them. This burned up/out a lot of
people, good people. And, as of this update, Midway Games has gone under
bankruptcy, went out of business and sold off in bit and pieces.
From June of 1998 to the end of the year 2000, I worked for
Motorola's Global Telecommunication Solutions Sector.
The project was on the next generation of Base Station
Controllers (BSC) for the future of cellular communications
and data transmission.
The basic premise of the project is simple: redundant systems
for high-availability performance.
The areas covered on this project is vast. They include working on:
real time operating systems (VxWorks was the last known
OS used while in the past - Chorus and Lynx were also
implemented); PowerPC industrial boards; networking infrastructures
including source version control, web servers, large
scale data storage, data base and multi-user servers
(on the Windows NT and Sun Solaris platforms); and third tier user
I once suggested that we use the existing BSD or one of the many
linux derivatives for the basic router-like design the
project was heading towards; and to also use de-centralized servers
for providing redundant database services. But, this is were I learned
how/why large old corporations move very slow. It seemed that they wanted
a company, contractor, or whoever to "pass the buck" to instead of taking
the reigns and leading the charge to innovated solutions.
|Digital Equipment Corporation
At 1997, I interned for Digital Equipment Corporation (DEC) working
on a Text-To-Speech (TTS) synthesis technology product called
Experience during this project included developing build processes,
designing new features, creating automated development tools
for tuning and testing quality control systems and working through
a product release cycle.
The DECtalk team consisted of only 10 people. This gave me an opportunity
to work on a lot of the different areas of the project. Core development
My most memorable moment, a utility I wrote from scratch, the automatic
speech quality adjustment tool, was considered as a release
candidate for a stand alone application.
The skills and experience I have learned from that internship
was worth more to me then all of my computer science programming
classes I had taken in college combined. I would highly
recommend anyone who is in college to take an internship or a
CO-OP position whenever possible. It is definitely worth
the extra semesters.
- Researching near natural sounding voice speech
- Highly intelligible voice production
- Multi-language support
- Multi-platform support
- Automatic testing application tools
- Automatic speech quality adjustment tools
- Proprietary applications
|University of Illinois - Urbana Champaign
Also during college, I worked for the University of Illinois's Computing
Services Office. Specifically, the Engineering Workstation Lab (EWS).
In addition to assisting users on the College of Engineering
Workstation computers, software and hardware support were also part of
the responsibilities for the position. These included: configuring,
maintaining and trouble-shooting the systems over seven labs
and about 270 networked UNIX workstations, including:
And, my later years at EWS, I have been given the opportunity of
managing one of the labs that came with additional
- Sun SPARCstation 20/71,
- IBM RS6000,
- HP/Apollo HP-UX models 715/50 715/75 and 715/80
- Maintenance of the lab room themselves
- Checking on attendance and the performance of the lab
- Holding performance and merit reviews
- And providing suggestions and reports on improving the
lab's status and usability for the engineer's needs
Through out my high school years, I got my foot in the video game world with
a company called - Jaleco USA. For almost 4 years, I have been given
opportunities ranging from running the warehouse department as
manager, working as an electrical technician, and even got
the chance to be part of marketing for their consumer electronic
video game product line.
They have been successful in the past with their commercial and
consumer products. Some of Jaleco's popular commercial arcade
Jaleco made it big with their consumer line up of baseball games. The
following titles were available on the Nintendo Entertainment System,
Super NES, and NES GameBoy System:
- Cisco Heat
- Grand Pre Star
- F-1 Super Battle
- Arm Champs
- and more
They were featured in Replay Magazine
(October 1994), click HERE
to see some of the people I have worked with (back in the day).
- (Super) Bases Loaded I, II, III and IV
- Maniac Mansion
- Earth Defense Force
- (Super) Goal
- and more
| Luxoflux Studios
| Midway Games