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Content | < Start Up > | Midway Games | Motorola | DEC | UIUC | Jaleco |
Intro
    The following are some of the job descriptions and background of the projects I have worked/am working on. Due to the nature of company confidentiality and proprietary work - Please do not ask me to tell you about [anything] other than the details listed below. I will ignore those requests.

    Enjoy!

< Start Up >

    This is currently under wraps... =)

Midway Games
    Midway Logo From 2001 to 2007, I was at Midway Games, makers of your favorite arcade titles such as: NBA Jams, NFL Blitz and all of those Rush driving games. They also released timeless classics such as: Galaga and Defender.

    When I started working there, I worked on a "table top" product called the TouchMaster. You see these and many copy-cats on the bar tops of your favorite watering holes.

    But the company all of the sudden decided to axe all coin-op projects. So, your's truely was blessed to become part of the world famous Mortal Kombat family. I have learned A LOT about developing video games while on these projects. Many different dicipline and skills are needed to develop, complete and bring the products to market.

    This is an industy that I never considered was available in the states. I always thought that all video game development was done in the land of Nintendo and Sega. This was a dream job. But alas, all good things must come to an end.

    The primary reason I left Midway Games was part office politics and part technology related just like what happened at Motorola (see below). In this case, I used the many GNU tools on the development of the Motor Kombat mode (note, that's the Kart racer) and developed this game mode so fast on my own, that I managed to keep my schedule on track such that I did not have to come in on weekends (which the video game industry in general as well as Midway and Mortal Kombat was notrious for taking -- known as "crunch"). There's a lot of details on this -- but I vowed after developing on the previous two titles to never kill myself again for a project that yield no compensation for those hours. There's even a case where the company "took away" bonuses after they were allocated.

    Screw that...
Motorola
    Motorola Logo From June of 1998 to the end of the year 2000, I worked for Motorola's Global Telecommunication Solutions Sector. The project was on the next generation of Base Station Controllers (BSC) for the future of cellular communications and data transmission.

    The basic premise of the project is simple: redundant systems for high-availability performance.

    The areas covered on this project is vast. They include working on: real time operating systems (currently VxWorks and in the past - Chorus and Lynx); PowerPC industrial boards; networking infrastructures including source version control, web servers, data storage, data base and multi-user servers (with Windows NT and Sun Solaris); and application development.

    I once suggested that we use the existing BSD or one of the many linux derivatives for the basic router- like design the project was heading towards; and to also use de-centralized server projects for the redundant database services. I was chastised from my manager for those ideas. I pressed on working and providing a solution to my supervisors nonetheless. But my little project was ulimately turned down due to office politics.

    After almost a year and a half after I left Motorola, my old roommate (who still worked there) then tells me that they are looking into using BSD and some of the open source projects to implement into their own projects.

    What a waste of time.
Digital Equipment Corporation
    Digital Logo During college in 1997, I interned for Digital Equipment Corporation (DEC) working on the development of DECtalk. The project was a Text-To-Speech (TTS) synthesis technology product.

    Assignments included in assisting in final release production quality control, build processes, implementing new features and creating development tools for automating the tuning and testing processes.

    The DECtalk team consisted of only 10 people. This gave me an opportunity to work on a lot of the different areas of the project. I assisted the software managers and engineers in testing and developing intelligible applications to help the development of the TTS technology meet the growing customer's demands and needs.

    My development work included:
    • Researching near natural sounding voice speech
    • Highly intelligible voice production
    • Multi-language support
    • Multi-platform support
    • Automatic testing application tools
    • Automatic speech quality adjustment tools
    • Proprietary applications

    The work I did for the automatic speech quality adjustment tools was written from scratch. When I completed the utility, it was considered for release as a stand alone application. But since Compaq bought out Digital Equipment Corporation and my internship ended before I was able to see the results of that work, I have no idea what has happened to that program - actually, I don't know what the status for the whole project is for that matter.

    But, the skills and experience I have learned from that internship was worth more to me then all of my computer science programming classes I had taken in college combined. I would highly recommend anyone who is in college to take an internship or a CO-OP position whenever possible. It is definitely worth the extra semesters.
University of Illinois - Urbana Champaign
    EWS Logo Also during college, I worked for the University of Illinois's Computing Services Office. Specifically, the Engineering Workstation Lab (EWS).

    While working for EWS, I assist users in using the software and hardware supported by the College of Engineering Workstation computer systems. Some of the software support included:
    • Autocad
    • ProEngineer
    • Mentor Graphics
    • Spice
    • Mathematica
    • MatLab
    • Island Write, Table, Equation, Calc and Graphics
    • C, C++, Fortran77, Scheme and other compilers
    • and more

    I also configure, maintain and trouble-shoot the computer systems. My responsibilities covered seven labs and about 270 networked UNIX workstations, including:
    • Sun SPARCstation 20/71,
    • IBM RS6000,
    • HP/Apollo HP-UX models 715/50 715/75 and 715/80

    After becoming a seasoned member of the EWS team, I have been given the opportunity of becoming a manger at one of the labs with additional responsibilities, including:
    • Maintenance of the lab room themselves
    • Checking on attendance and the performance of the lab assistants working in my lab
    • Holding performance and merit reviews for raises
    • And providing suggestions and reports on improving the lab's status and usability for the engineer's needs
Jaleco
    Jaleco Logo And finally, during high school, I some how began my work experience with a gaming company called - Jaleco USA. I have worked there for about 4 years with opportunities ranging from running the warehouse department as manager, working as an electrical technician, and even got the chance to be part of the marketing team for Jaleco's consumer electronic games.

    They have been a successful video game producer in the commercial an consumer market. In the commercial department, Jaleco has released some well known arcade games such as:
    • Cisco Heat
    • Grand Pre Star
    • F-1 Super Battle
    • Arm Champs
    • B.O.T.S.S.
    • and more

    In the consumer department, Jaleco made it big with their line up of baseball games, where the object of the game was to have fun. All titles were on the Nintendo Entertainment System, Super NES, and NES GameBoy System. Some of them included:
    • (Super) Bases Loaded I, II, III and IV
    • Maniac Mansion
    • CyberBall
    • Rampart
    • Earth Defense Force
    • (Super) Goal
    • Q-Bert
    • Word-Zap
    • and more

    They werer featured in Replay Magazine (October 1994), click HERE to see some of the people I have worked with (back in the day).
Content | Midway Games | Motorola | DEC | UIUC | Jaleco |

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